Week 3-4: Collage Animation "Dreamwalk" & Mirrorworld
AE Collage Animation
My group member and I want to play with mainly collage and greenscreen. Having a collage landscape and a character moving inside a fictional environment. After disscussing the entire mood of the cilp we wnat to convey, since we have a lot of stuff going on in the collage, we came up with a detailed storyboard with the assets we want to use and transitions between scenes beforehand so that we can save time.
We split up the work into three parts and set up a moodboard so that we work with the same style. And I am incharge of the first part. Until the person starts to walk in the long landscape.
For this specific project, we are relying on the music very much, so as I animates the assets, I first listen to the whole track and mark the beats, climax and attributes that happened in time.
The function that I like the most in AE is parenting. Most of the assets in my work perform well only if it is parent to another main body. However, for the head opening part, I figured that parent is only good for still images but not working as well for the footage. So I tried using the tracking function, but it never worked for my computer...
Fortunatly, this zoomin & opening up part isn't long so I can just manually fix the positioning of the landscape in the brain and the opened cap.
I really enjoyed making the landscape in the brain by creating a seperate composition and have muiltiple characters moving in the same frame. But the opening music isn't long enough so I can really have a long scene on this part.
And personally, my favorite scene that I've created is this scene of the earth in the univers with a red door sitting on it.
I think what can be improved next time is the way we work as a group. Eventhough we've talked through the storyboard many times, and looking at the mood of the collage that we want to carry together, some of us have the assigned part done the last minute and we didn't have time to go through the final piece together as a team and give each other feedback and help. Everyone had different experiences in AE, so we need to know who needs more time to figure out the time schedule and way to teach each other.
^Top
In the article by Kevin Kelly, talked about the two parallel world -- the real world and the digital world -- intersects, which driven by the augmented reality, as called the Mirrorworld. This article is really interesting and also he introduced a lot of existing projects. And really make me think about as a designer or artist or even just a consumer, what is the purpose of using AR and how far it can go.
The concept of "two parallel world in AR" make me think about, why would people want something digital to appear on a physical real world (in a digital device)? I think it has a great opportunity to become a prototyping tool for designers to cut down wastes and budget. For example, for architect, they can adjust the design in the program, to put it at the actual space they will be building it. Also for fashion designers, before production, dripping, pattern making, fitting can all be down in AR before the real production. Even for designs that required digital printing, can be applyed directly on to it. New job opportunities will be available (to create libraries): AR civil engineerer, AR pattern maker, AR fabric/textile designer and etc.
If possible, the customer end should also work like this: fitting using AR and adjust sizes in the program --> data sent to the factory --> ordermade tailoring, no premade and stock so no waste. Also as a customer, it will be a great opportunity for furniture companies to have a interior design AR app online, after the customer designed with the AR furnitures, they can order directly from the app.